Critics felt that the inclusion of online play, additional mutant powers, and a larger cast made the game an improvement over its predecessor. The game was well received by gaming critics on all platforms. High quality cinematics were created by Blur Studio. The developers intended the game to have a greater sense of scale than its predecessor, and writers created a story where the villains known as the Brotherhood of Mutants would need to ally themselves with the heroic X-Men to defeat a greater threat. It is set after the events of X-Men Legends and features the mutant supervillain Apocalypse as the primary antagonist. It was first released in September 2005 for the GameCube, Microsoft Windows, N-Gage, PlayStation 2, PlayStation Portable and Xbox video game platforms. It is the follow up to 2004's X-Men Legends. X-Men Legends II: Rise of Apocalypse is an action role-playing game developed primarily by Raven Software and published by Activision.
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The most annoying thing in the game is that half of the menus/things/computers/minigames have you exit them with tab, the other half have you exit with escape. It SHOULD have been "Click to select object, then literally anything to scrap and anything else to save." None of this enter bullcrap. "R" to scrap and "Enter" to confirm? Freaking "tab" to store in workshop? What the hell? (I know you can use "E" for "enter" but still, that's super annoying to have to use a finger used to move around just to scrap stuff.) I've since mapped enter to one of my extra mouse buttons. The most egregious offender is the building mode. Fallout 4 was obviously made for a controller, which is annoying considering the roots of the game come from PC gaming, not console gaming.
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